We focus here on Playing Lean 2
We offer a number of options for lean games to teach many aspects of Lean, Kata and Lean Startup
In these fast moving and extremely competitive times, innovation is the life blood of any company but their ideas don’t always succeed. Organisations large and small are using new methods to innovate faster, and they’re finding that the Lean Startup method helps them improve their odds of success.
First described in the best-selling book by Eric Ries, Lean Startup is now a movement that is transforming how new products and services are built.
If you’re an entrepreneur looking for new ways to boost innovation in your business, a startup founder who would like to learn from experienced trainers about Lean Startup methodology and how to start a startup, or maybe an individual who would like to change how products are built and sold or working on innovative ideas then Playing Lean Workshop is just the thing for you!
Playing Lean is an educational board game which facilitates learning of the Lean Start-up principles through gamified experience. You get to experience the effect which Lean Startup can have on your business in a fun and competitive way. You get to play a game, have a lot of fun and still call it work!
You will learn Lean Startup fundamentals such as: MVP – Minimum Viable Product, Build-Measure-Learn cycle, How to use Validated Learning, Testing your assumptions and the importance of Experiments, Pivoting and many more.
After the workshop, you have an overview of the method, a handle on the most important concepts and a fully described, personalised experiment to take home and try in your organisation.
Gamification and the Lean Startup methodology (LSM) have become buzzwords in academic literature, entrepreneurship and business practices worldwide.
Please contact us to here about more options for game based learning to suit your organisations needs.
How Playing Lean employs Gamification Theory
In Playing Lean (PL) Gamification theory is used in a range of ways; storytelling, use of facilitator/instructions, social learning, motivation and reward structures are all elements utilised in PL and inspired from the field of Gamification. PL uses storytelling both as the contextual setting of the game, as a social media case, and by using experiment cards (EC), as well as being represented when facilitators accompany ECs with stories and use own or known business examples to elaborate on topics.